Create your own traditional Super Mario levels: In the past, this idea seemed completely unimaginable and could only be realized with the help of unofficial methods from the internet. It took Nintendo a few years to finally create the Super Mario Maker for the Wii U, which made this dream come true and delighted gamers around the world. Less surprisingly, as expected, a successor followed the Nintendo Switch, which must challenge the creativity of the community across all boundaries. Now that we can not expect further content updates, Ninji Speedrance has even come to an end, let’s look to the future, explore what the series will be like and how a successor can set new standards.
Super Mario 2D World: The uniqueness of Super Mario Maker 2.
Level teachers as games is not an easy endeavor. There must be enough inventions for potential heirs to justify a whole sequel. On the one hand, this is achieved with the help of an adventure mode, which carefully introduces the imaginative ideas of the players in Super Mario Maker 2. However, many will not buy a level editor for the campaign, instead looking at the Super Mario 3D world style – the biggest new introduction in the second branch.
Regardless of whether this new addition is disappointing or convincing of its limited possibilities, it is unusual to give a unique selling point to the relevant heir. After all, the intro had graphic styles that you might already be surprised at the original sources and use as a template. Super Mario 3D World has never been seen in a two-dimensional perspective before, so Nintendo left it to the players to see what it really does with the new look of the three-dimensional title.
This new implementation of the elements already found only works once, and as a result leads to expectations for future series delegates. At the time of release, fans were already wondering if other graphic styles could turn it into a game in the form of extra bonus content – this was confirmed thanks to the empty space next to the Super Mario 3D world tab, but was never realized in the end. Create two-dimensional levels based on the dynamics of Super Mario 64, Super Mario Galaxy or Super Mario Odyssey? An attractive idea, but the novelty has long since disappeared. Super Mario 3D World was chosen for the sole reason that it is very common with traditional Super Mario branches and matches its maker power ups and enemy types in favor of the Maker genre. However, to take the series to new heights, it is not important to take big steps forward, but to revisit how the former 3D multiplayer adventure actually started and is still effective today. In the sense of a perfect word game, a possible third title would allow you to go to a new level and create three-dimensional levels: Super Mario Maker 3 (D).
Can individual 3D levels really be implemented?
At first glance, this effort may seem a bit ambitious. It is now common knowledge that there are no high quality standards at most levels that are generally accessible, and finding the best courses is like looking for a needle in a haystack. Another spatial dimension would disable everything and place completely different demands on the player. After all, it goes without saying that Nintendo’s endeavor is to keep the level editor relatively simple and understandable, so that people of all ages can join at any time without having extensive prior knowledge. So wouldn’t a 3D maker go a little far? Of course this event is undeniable, but – like Super Mario Maker – sets your own creative limits. Of course, large-scale worlds like Super Mario Odyssey or Super Mario Sunshine may not be possible.
Bowser’s Fury proves the reuse of Super Mario 3D Worlds.
Likewise, the gravitational dynamics coming from the Super Mario Galaxy can be a bit complicated to implement properly in a simple level editor. While almost all 3D offshoots represent their intricate configurations, Super Mario 3D World shines again with its simple level design that can be wonderfully executed on a construction tool. The game proves this fact perfectly. After the Super Mario Galaxy series came with stylized and eye-catching graphics, the Wii U Offshoot is relatively simple and offers its locations almost essentially geometrically simple shapes. The reason for this is the sheer amount of different levels that are not possible in the most complex situations. This gives the impression that Nintendo may have used some sort of editor to create most of the courses.
Another example of access to the 3D world machine is the latest bonus adventure Bowser Fury, where all the elements of the main game are cleverly mixed and brought under the new cap. Much of the developmental time for the Optical Foundation and associated development is already over, as Nintendo is still used to the former Wii U game seven years later, and it has not lost its visual brilliance to this day. Instead of relying on the existing four classic graphic styles, Super Mario Maker 3 (D) can focus right on the remaining four 3D adventures, Super Mario 64, Sunshine, Galaxy and Odyssey. They do not look as different as other 2D operating systems, and special features such as Trekwek 08/17 or Capi often have to be left out – however, they do bring at least some climate change. Let’s not forget that Super Mario Maker 2 has embraced the classic styles with elements that were never original.
Some courses may optically come from a modular system.
Of course, the achievements of the pioneers should not be ignored, so the restoration should not feel like a step backwards. Here again, the original Super Mario 3D World does almost all the work, as is well known, relies on the multiplayer feature, which was introduced in Super Mario Maker 2 and should be a part of due to the social online methods. Also, the controls make almost no difference between characters, and you can remove special features like dot speed or use them as a feature. The world maker can also be created in detail and the open world map can be used as the basis for individual top world maps. If you look at all these features, it soon becomes clear how big Super Mario 3D World is as a foundation for many more.
The best idea is to pipe the dream until it can be implemented. Development time plays an important role and in the case of a 3D editor a pioneer like in Super Mario Maker 2 cannot be trusted as a template. From the user interface to the behavior of the respective products and each other’s enemies, development starts from scratch with practice – at least it looks like that. While the whole job takes up a lot of time in a self-explanatory way, Super Mario 3D World is already the starting point – including animation, graphics and more. The extent to which a user-friendly 3D editor can be implemented remains speculative in the end. While the abundance of poor levels is still high, this pessimistic concern should not deter the creative potential of talented level designers. If there’s one company that can find a way to accurately implement this ambitious endeavor, it’s definitely Nintendo.
Now it’s your turn. What do you believe in a potential heir, and how should it be? Let us know your thoughts and preferences in the comments.