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    Home»Nintendo»Sony’s latest 4K monitor brings panel technology like Nintendo 3DS to PC
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    Sony’s latest 4K monitor brings panel technology like Nintendo 3DS to PC

    Edward LangleyBy Edward LangleyOctober 19, 2020No Comments3 Mins Read
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    Sony's latest 4K monitor brings panel technology like Nintendo 3DS to PC
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    Holographic imaging has come a long way from its concept. The idea was first conceived in 1947 by the Hungarian scientist Dennis Kapoor. Now we see his idea coming to life, projects like The Looking Class are used for medical and scientific visualization, and even experienced marketing. Now even Sony is now jumping on the holographic halo.

    https://www.youtube.com/watch?v=KrLMnQM0_Ps

    Sony has now announced the new ELF-SR1, or ‘Spatial Reality Display’ – a 15.6-inch, 4K LCD panel for holographic display of 3D objects and scenes.

    The new SR display, which acts like the old Nintendo 3DS screen, allows you to view objects as shown in 3D in front of the screen. You can tilt to look at objects from different angles without moving objects across the screen-space. Fortunately, the SR display can reflect the natural movement of your head (in milliseconds) without causing a headache, just like the unfortunate side effect of 3DS technology.

    The SR display is similar to a traditional computer monitor, but it cannot be rotated at a 45 degree angle. With the exception of the micro-optical lens coating, each pixel is divided into two optical zones, making the 4K panel look like any other switched off. For the holographic effect to work, each eye is basically observed at 2K resolution.

    Other than that, the specifications are very standard, with Adobe RGB color range 100%, brightness 500 Nights and 1400: 1 variation ratio. Sony has not said anything about the update rate, but has revealed that it is built with 2.1-channel speakers and works even with the Leap Motion Gesture controller.

    You may be thinking, “Finally, in front of my computer screen, does that mean I can escape by trying to look around the corners in the game?” In short, the answer is no. Technology is not yet optimized to play.

    Of course, one day we expect this kind of technology to be a fantastic addition to some kind of gaming system, but for now it is reserved for the content creation and science visualization industries. For example, next-generation game assets can be created using SR displays, and they can be of great benefit in areas such as movie preview, architecture and automotive design, but do not expect your desktop to play from Tegerik Holos.

    If you are looking for your 3D Content Visualization game, Spatial Reality Display is available from November 2020 onwards Sony’s shop, But for innovation you have to shell out a good $ 5,000. Currently the technology is only available for those with the most powerful Windows PC, has extensive rendering capabilities, and you need Unreal Engine or Unity to create 3D content.

    Edward Langley

    Edward Langley is a contributor to Nintendo-power.com, covering a wide range of topics including news, business, technology, entertainment, lifestyle and current affairs. He focuses on delivering clear, balanced and accessible reporting that helps readers stay informed about important developments and emerging trends. With an emphasis on accuracy, relevance and useful insights, Edward aims to provide engaging stories and practical information that matter to audiences in the UK and beyond.

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