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Removed (Nintendo Switch) - Lay test

Removed (Nintendo Switch) – Lay test

Deleveled is a puzzle game that combines platform and strategy with minimal graphics, giving players 120 levels during which their nerves will be tested.

Very obvious summary

We found that the summary provided on the official Nintendo website accurately describes the game and its gameplay. So we let you find it:

“Everything that goes up has to come down … and everything that goes down has to jump again!” Change the angular velocity from one block to another. Use your trick to move from one point to another on the map and flip the switches to maintain angular velocity. But be careful: once you get down, you can’t go up because there is no jump button on this platform.

There are four pairs of switches in each of the 120 levels, but which one? Find out which pairs to implement and how to achieve them to solve each unique puzzle.

Push the limits of gravity as you explore 10 worlds, each offering their own unique dynamics, bonus levels, challenges and secrets! “

What does it give?

Player pilots have two small squares simultaneously symmetrical with respect to a horizontal line. The only possible movements are to go right or left, with the goal of activating two consecutive switches by positioning the two squares above. Nothing too complicated so far!

The complexity of this game is that it works for your brain, it comes from Level design. In fact, even if the movements on the right or left of your squares are similar, the Level design The horizontal line between them is not identical from one side to the other: there will be a platform above you, but not below and vice versa.

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But how to progress in these cases? This is very simple, the main horizontal line is actually a kind of elastic: if your cubes fall on it at the same time they will jump at the same time, if they fall one after the other, the other line will transmit one’s movements to another, thus allowing him to cross the bases. This is why the official summary speaks of kinetics, in which squares transmit energy from one to another.

A good idea, but it’s very easy to create a good game … Okay, developers give us a little more trouble operating popular switches. In fact, they always work in pairs and are set on either side of the horizontal center line, but they are not aligned vertically opposite one another. So you have to choose for yourself the pairs of switches to activate simultaneously to solve each level.

Basically, the game is based on three very simple concepts, which together make for a very interesting and fun little puzzle game.

One hundred and twenty levels is not bad

In fact, the game splits one hundred and twenty levels into twelve packs. Each offers ten standard levels and bonus levels. If you can manage the star of each level, that means you have to complete the level without asking Reset You can access the last position of the pack.

This system introduces a little extra challenge to spice up your games. In fact, doing all the stages at once will melt a few neurons. However, the game is addictive and we are happy to accept the challenge that once gave us a hard time.

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The game is very straightforward as you only have the choice to go right or left, but you still have to use your skill to jump or climb your squares wherever you want. Similarly synchronize them using elements of landscape to block one of the two.

The game is well thought out again as it gives the whole game a fluid and intuitive whole to leave the whole space for reflection on the resolution of the puzzles.

Graphically at least… and musically?

As for the graphics, they are very small and it is purposeful. Either way, you will focus too much on solving your puzzle, which you will not necessarily focus on. To illustrate them for you, this is a simple background that will be divided into geometric shapes when activating a switch so that at the end of the level you have a kind of sensible mosaic that will be created in the background. This mosaic retains the main opening color and provides a slightly lighter or darker color to reveal the geometric shapes of each section. It is very light, but very pleasant.

As for the music, again, we are not surprised at the puzzle / puzzle game, which dedicates a musical style to concentration, but it is inspiring. The more you progress in activating the switches, the more it invites you to proceed.

A graphics / music combo still works well for this type of game.