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From Labo to the Video Games Lab

From Labo to the Video Games Lab

Nintendo is a name that needs no introduction. For over a hundred years, the Kyoto house has been dedicated to entertainment: from cards hanafuda, Beyond toys, to modern video games, the company has always stood out for its philosophy of focusing on fun and smiles. According to Shinya Takahashi, General Manager, Entertainment Planning and Development, Nintendo’s goal is to make people happy … and to surprise them.

Let there be a story woven by Nintendo The epic of strange and unusual ideas This is an undeniable fact: for this reason, we would like to recall some of the most interesting and daring actions taken by the very best N until the most recent. Video Games Lab (You can find ours here Review of Laboratory Videogio). This is because thousands of professionals since 1889 have aimed to bring their amazing work into our homes, meanwhile providing us with tools to involve and unleash the creativity that differentiates every human being in shaping the sensibilities and tastes of millions of people. …

Create, play, discover

I personally remember the announcement trailer very well Nintendo Lab: As the happy owner of a new switch I was really mesmerized by the combination of humble card and console technology. This is one of the rare visions that manages to unite distant worlds. Below, The best ideas are often simple, It turned out that this sentence is very true in the case of Labo with the ability to include both children and adults.

I spoke briefly, but maybe this word is not correct. The Nintendo Switch is integrated into Labo’s systems With an impressive nature. In the same way the company aims at its audience: if the product is addressed beyond doubt above all elseThe audience Among the younger ones, the charm of the assembly and the DIY can captivate even school-age parents and relatives.

Goal “Create, Play, Discover” He best describes Labo’s events, which are divided into three basic moments – creation, play, and discovery. It all started with paper, the real look of Nintendo. It is incredible to find a synchronicity in the history of the giant N, which began as a manufacturer of playing cards in the late 19th century, and today is a champion of digital entertainment that has not forgotten its past history. In this sense, the lab is charged with an index value that should not be underestimated, and a simple cardboard board composed of various tools represents the basis of something. So this is one of Nintendo’s strongest symbols, capable of flying boldly and surprisingly: he spends many years designing robots and card fishing rods while others chase the pixel count. Always leaves us speechless.

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Super Mario Maker

If there’s one undisputed and universally loved protagonist of the video game scene in general and of the Nintendo tradition in particular, it’s definitely Super Mario. It exploded in style with its first thirty candles: in 2015 it was distributed Super Mario Maker (Can be found here Super Mario Maker Review), With its stratospheric sales (according to data updated to September 2019, we are talking about four million copies) was able to deliver a positive shock to the WiiU.

Access the shared work, So the experience is magical, thanks for discovering levels created by other users around the world. The most recognizable tradition Property So Nintendo is placed in the middle of everyone’s accessory like a toolbox that would be useful for any plumber – even one of the most popular in the world.

For this reason Super Mario Maker It is a museum of our memory, always ready to make us laugh, but separates us from the work of art without the annoying ropes. In 2019, Super Mario Maker 2 (The Super Mario Maker 2 Review Is in one click) was able to enhance the already tasty and satisfying cocktail of the first episode, adding a story mode and providing a strong springboard for players to land on the right foot. Imagination fielded by the big N knows no bounds, And capable of motivating even the most shy user, or with a slight inclination to the classic art of the work: a wise choice, above all aimed at showcasing the ability of a talented and magical teacher. In fact, there is no difference between the moment of development, the stage and the effect of vision; Everything seems to be integrated to make every moment spent in the Mario universe fun.

In the future: Video Game Lab

In a nutshell: Nintendo’s story is a long story of creativity and synchronization, and for this reason it seems very natural that we should continue on the path of promoting direct engagement and freedom of expression of users. about that, Video Games Lab The ambitious goal is to show us more deeply in video game development than ever before.

This work takes the player behind the scenes of the video game and accompanies him in its production from beginning to end. Users unfamiliar with computer language are unique in being able to focus on the logical basis of programming without falling into the trap of excessive difficulty.

There are no lines of code: colorful notons in their place, characters with unique personalities and functions and ready to help us realize our creative vision. The idea behind the title is to propose the development of a video game under the key of adventure – in fact it can be said that such a view is similar to reality. As Nintendo popularizes our switches with little creatures, the imagination puts its own, they will do everything to enliven our experience, whether it is a two-dimensional sniper, a car race or a puzzle game.

They are in line with the director’s aspirations from Nodon, which allows the camera and gameplay to be adjusted, to try again up to Nodan, full of regrets for its past full replacements. Under Pope’s skillful guidance, a pepper blue dot will know how to make our way throughout the adventure. The video games lab is presented as an object accessible to all Attractive even for little ones who may find a little interesting … maybe share it with their parents!

The creative process was proposed to the player under the sign of speed: the transition between the settings of the notons and the screen dedicated to the location and the level of the definite test lightning speed, practically instantaneous. The experience is intelligently divided into three different phases: the concept, its processing and subsequent testing with quizzes, which seem to be on a very practical edge. So, at the end of each level, this game will test the knowledge gained by the players by testing them Not in a definite and simply theoretical way. By interacting with the various nodes, their connections and the related systems that characterize each of them, one can demonstrate the ability of one to move independently in development, the level of managing to solve problems, before the lesson begins, irreversible.

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The improvement in levels is gradual and aims to provide the player with the best autonomous moving tools in the free programming section, the best crown and fun goal of the path for anyone who wants to engage in it .. in every sense. Using one Colorful and instantly recognizable aesthetic Nintendo-Done, The development screen manages to maintain its synchronization and linearity, leaving the pleasing character of many notons at our disposal.

There is a strong connection with the Lobo program: in this case as well leitmotiv Is “Create, Play, Discover” – but above all the emphasis is on the last of the three components, which are the players / developers familiar with Nintendo’s choice The magical nature of video game production. A trio – the Triforce, we can say – is perfectly embedded Sadoru Iwada, The head of Nintendo who died prematurely in 2015, is an avid gamer, brilliant developer and administrator who heads one of the most important companies in the world.

More inside Video Games Lab You can share your works with users around the world or with your friends locally: this Social dimension This makes it clear that the player is not an island, and another user’s curious vision will be the key to enhancing one’s work. On the other hand, the beauty of user-generated content is its spread without geographical limitations, targeting those who have in their hands the fruit of our efforts with dreamy thinking. Hoping to be able to snatch a smile somewhere in the world, A record that Nintendo has won countless times.