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Action Video Game Review: First Person Shooter Success?

Action Video Game Review: First Person Shooter Success?

IWhenever it is suspected that video games are not living up to their relatively young status as a cultural asset, defenders who do not trust the label point to studies that show that gaming has a positive effect on video players’ cognitive skills and learning performance. . While these lawsuits are arguments for a kind of indirect profit, they are believed to have succeeded in the debate over video games, performance and opportunities to increase it.

One Such a study Has now appeared in the journal Natural Science. Eight researchers led by study leaders Ru-Yuan Zhang (University of Shanghai Jiao Tong) and Adrian Sobin (University of Geneva) show a positive effect on action video games “learning to learn”. So learning to learn takes place when the information or skills that people receive during a task lead these people to learn and deal with the needs of new tasks very quickly.

Play 45 hours of video game in ten weeks

In two intervention studies each, scientists divided test subjects into first-person or third-person shooters and sports games and simulations for more than an hour per week in the previous year and the year before. More than three hours per week, and as two groups, did not spend more than five hours per week playing other video game genres in the previous year. One group played first-person shooters such as “Call of Duty: Black Ops” (parts 1 and 2) and “Half Life 2”. The other team played simulation games like The Sims 3, Zoo Tycoon 2013 and Viva Pinata. Exam participants must play a 45-hour video game for a period of ten weeks, with a minimum of three and a maximum of eight hours per week.

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Before and after the game phase, participants were tested based on certain tasks. They need to understand the direction of movement of the moving shapes, remember the shapes, and align the smileys correctly with the faces changing according to their initial position. Based on two rounds of evaluation with 25 (University of Rochester) and 52 (University of Geneva) test subjects, Zhang and colleagues found that the action gaming team was able to perform lower-level cognitive tasks and perform better. Life requires more cognitive tasks (higher level cognitive tasks) than the group that handled the simulations. What do we learn from this now? If snipers have positive learning outcomes, there is only one thing to consider: there should be enough time to learn on the side.