According to an initial technical analysis conducted by the YouTube channel Viji Tech, The halo is infinite Going down will use a dynamic rendering resolution 960p on Xbox Series X Inside Performance mode.
The game allows you to select different graphics modes on Microsoft’s flagship console. In standard mode, the resolution is high, fluctuating between 3840×2160 (4K) and 2400×1800. The game uses Temporal Absorption (like all other modes and operating systems) to bring the output to 4K when the resolution is low. Keep in mind that even at the most exciting moments the game is at 60fps.
The maximum resolution in performance mode is 2560×1440, with moments falling to 1390×960. This way a 120fps framerate is guaranteed.
The Xbox Series S, on the other hand, runs standard at 1920×1080 at 30fps, while the resolution in performance mode drops to 1440x1080p, but reaches 60fps. Oddly enough, the X series decreases more than the minimum resolution.
The numbers on the Xbox One X are also impressive, with a dynamic resolution that oscillates between pure 4K and 2880×1800 to 30fps in standard mode, while in performance mode it oscillates between 1440p and 960p, but the latter has a different pixel count than that. Xbox Series X equals 1706×960. In this case fps is 60.
Finally, the Xbox One S runs the game with dynamic resolution of up to 1080p and 900p at 30fps. The latter is the less effective version because it lacks some reflections and deselation on the ground.
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