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For DICE - Nerd4.life, dense maps are better than larger ones

For DICE – Nerd4.life, dense maps are better than larger ones

Battlefield 2042 Will not be necessary Large maps, Developers dice, said how much Density, A solution that is considered better for the game than a simple extension in terms of surface.

The new Battlefield 2042 E3 was presented with an exciting game video during the Xbox Conference on 2021, which immediately caught everyone’s attention and thus saw more of the event and the players turned out in large numbers. On Battlefield 4.

During the latest Xbox Extended Showcase, Design Director Daniel Berlin Announcing that the team has taken a new direction in creating maps: “We have changed the management of the level design,” Berlin explained, “because this is not just about zooming in and separating the contexts.” That should not work that way. So we chose one Different mood In terms of design, we call it that Clustering. It’s always a very broad map in front of us, but there is a great density of goals. “

In essence, the basic principle for creating maps of Battlefield 2042 is to try to provide more. Density of targets And game elements, different situations and game solutions are not necessarily in one place, but they are not aimed at excessive extension in terms of surface.

We need to see what this approach will bring and what the effects of this “clustering” adopted for level formatting will be, but what we have seen so far is certainly the most interesting because the next generation of multiplayer includes up to 128 online players.

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