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20 years of Nintendo console sales

20 years of Nintendo console sales

Since its 2017 release, the Nintendo Switch has become the home game console for gamers and non-gamers alike.

Some consoles are so deeply ingrained that parents refer to a console in its proper name, instead of their children’s “Komboy” or “Wee”. Even the very few come together as a complete set that integrates the theories and technical ideas of previous consoles such as the Nintendo Switch.

This graphic illustrates the sales success story of the Nintendo Switch for over 20 years Nintendo Console sales.

History of Nintendo Console Sales

Nintendo has a long and layered history of gaming – but since the release of the original Game Boy in 1989, the company has supported a two-pronged approach to its game consoles: the portable TV on the market with both the portable handheld console and the home console.

Gameboy and SNES (1990) are the first iterations of this strategy, and they are even more so. 160 million Units that are sold when installed by reputable game owners such as the famous sequels Super Mario World And The Legend of Zelda: A Link to the Past.

Game Boy variants such as the Game Boy Pocket (1996) and Game Boy Color (1998) extend the portable lifespan of another home console, with the Nintendo 64 released in 1996 32.93 million Its own units.

These successes proved that the gaming audience would support two separate Nintendo consoles in the market, and Nintendo had the strategy for the next generation.

Lifetime Nintendo Console Sale

Console Year of issue Units were sold
(Until September 30, 2020)
NES 1983 61.91 m
Game Child 1989 118.69 m
SNES 1990 49.1 m
Nintendo 64 1996 32.93 m
Game Boy Advance 2001 81.51 m
Nintendo GameCube 2001 21.74 m
Nintendo DS 2004 154.02 m
Nintendo Wii 2006 101.63 m
Nintendo 3DS 2011 75.94 m
Wee u 2012 13.56 m
Nintendo Switch 2017 68.3 m

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Source: Nintendo

The next generation of Game Boy Advance (2001) and Nintendo GameCube (2001) saw slightly lower sales numbers, but competed with Microsoft’s gaming debut against the original Xbox (2001) and Sony’s incredibly popular PlayStation 2 (2000).

When the GameCube was sold 21.7 million Wholesale units and original Xbox sold 24 million In total units, the PlayStation 2 dominated this generation and is still the best-selling video game console of all time. 155 million Units were sold.

Sales success of Wii and Nintendo DS

As Sony and Microsoft pushed HD rendering and greater graphical reliability into their next-generation consoles, Nintendo focused on how games were played rather than source power.

This is the Nintendo DS.

Both the Nintendo DS and the Nintendo Wii were runaway hits that dominated more than their generation. 255 million Integrated consoles were sold.

At the same time, Sony sought to copy Nintendo’s strategy with their own handheld consoles, the BSP (2004) and PS Vita (2011), and when they were sold 80 million Units and -15 10-15 million Units respectively, Sony eventually dropped the portable console market.

Sales decline for Nintendo 3DS and Wii U.

Nintendo is clearly the king of the handheld console market. Although mobile phones are feared to be a small console killer, the Nintendo 3DS sold well when it was released in 2011 (75.94 million Units) and Nintendo’s saving grace for its generation.

Nintendo’s home console is not exactly following Wii, Wii U. Reached console only 13.56 million Lifetime sale, and soon obscured by PlayStation 4 (113.5 million Units sold) and Xbox One (51 million Units sold) publishes in 2013.

Weak sales of the Wii U brought one of the worst periods for Nintendo in recent history, with two profitable years for the company in 2012 and 2014. Although developers have previously flocked to create games for Wii’s operating controls, the Wii U’s tablet controller does not attract the same kind of innovative software development.

Nintendo’s net income since 2000

Year Net Income (US Dollar)
2000 $ 490 m
2001 $ 734 m
2002 $ 896 m
2003 $ 627 m
2004 $ 324 m
2005 $ 742 m
2006 27 827 m
2007 $ 1,561M
2008 $ 2,838 m
2009 $ 3,003 m
2010 $ 2,819 m
2011 $ 1,010 m
2012 – $ 498 m
2013 $ 67m
2014 – $ 194 m
2015 $ 348 m
2016 $ 141 m
2017 $ 910 m
2018 27 1,273 m
2019 $ 1,787 m
2020 , 500 2,500 m

Source: Nintendo

How Nintendo Switch Integrated Nintendo Strategies

The next console release is crucial to the company’s success, as the Wii U’s poor performance has left Nintendo in a difficult position.

As sales of the Wii U dried up, the Nintendo Switch arrived just in time in 2017, and the new hybrid home and small console were an immediate success. By the end of fiscal year 2018, the switch had already sold out with the Wii U. 17 million Units were sold.

While the success story of the Nintendo Switch sale largely stems from how it integrated home and portable gaming, the console fulfilled many of Nintendo’s strategic and technological decisions over the generations.

Many of the Wii Remote’s capabilities are still in the Swiss Joy-Cons, with built-in accelerometers and gyroscopes for motion controls, as well as the ability to rotate them sideways for classic control configuration. The touchscreen of the Nintendo DS penetrates many Nintendo consoles and is still in the switch, and looking back at the Wii U’s tablet controller, it now looks like the initial prototype for the switch’s free-form portability.

Combining physics and the digital game

Nintendo’s journey to body toys, which began with amoebo figures, is gradually evolving, combining physical and digital play for the switch.

In 2018, the company released Nintendo Lab, A custom card architecture package that integrates with Switch and its Joy-Cons for a variety of games and experiences. 2020 release Mario Kart Live: Home Circuit Pushing this further, players can create a Mario card circuit in their home to drive physical fire cards controlled by the switch.

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With the opening of the Super Nintendo World Theme Park on February 4, 2021 at Universal Studios in Osaka, Japan, the company continues to move into other areas. The theme park combines the digital and global world, with virtual currency collection and other gifts tracked on mobile phones, Experience gambling For the audience.

Expands Nintendo’s audience to more than just gamers

The success of Nintendo Switch has brought additional experiments and new ideas from the company, and the COVID-19 epidemic has become an indispensable product of 2020. With so many families at home due to locks, the console was able to slide out of it.

Although Nintendo’s development team may be ready for a little more financial breathing room for their next console due to Switzerland’s excellent sales, the company is working hard to expand its audience. Physical toys for younger audiences help catch the new generation of Nintendo fans, while the older generation of fans will be excited to visit the world of Super Nintendo and will be nostalgic as they introduce Nintendo to their children.

As Nintendo Switch’s excellent game library continues to expand, new and old fans will be excited to see the next consoles, games and other products from the renowned sports company.