In a recent interview, the sports director Harrison Forbidden West Madijs de Jong confirmed the creation of the game at the same time PS4E PS5 Not defined The creative process by any means.
“I don’t think cross-gen development has limited the game in any way,” De Jong said. “When we started thinking about the Harrison Forbidden West, there were a lot of ideas in them. We never thought of any technical limitations, but about creating a beautiful and unique experience for the players. One. Exciting adventure. How our brain worked to create all the quests and events that players have to face. “
With the exception of 3D audio, fast loading and dualSense, I believe the biggest difference between the two consoles is in a graphical position. On the PlayStation 5 we can add a lot of graphic details. You can see details Alloy face for example. We can find tons of details. ”
In PS5, too, the moss on the rocks is delivered separately on the PlayStation 5, and this is one of the differences in how PS5 takes everything to another level. The lights will enhance a lot thanks to the power of the PS5 during cutouts and games. However, on PS4, these things can only be seen in movies.
You know about that Besides the Ratchet & Clang Rift, Harrison makes a fun cameo
?
For the rest, the game should not have big differences between the two versions.
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