Many modern gaming PCs are not comfortable enough to handle radiation tracking, but 30-year-old Super Nintendo has been finding rays everywhere without missing a frame. Of course, it is not without the help of the developer Shironogo Labs, Which used the Homebrew cartridge expansion chip to provide super Nintendo ray detection capabilities.
Surprisingly, Super Nintendo (technically a Super Famicom) has not been modified for testing – except to remove its case to create space for cabling – the game cartridge. The game used for the Shironogo Labs test “a Worse Bachchinko Game “is found in a second-hand store. However, look at how Super Nintendo runs a game with real-time radiation tracking, even high-end PCs struggle. Notice the realistic shadows and reflections around moving areas.
I will not blame the developer here for trying to explain how all of this works, but if you are interested, definitely check this out Website It describes the whole process in depth. Or you can watch the video below, which goes deeper into the technical details as well.
“What I wanted to try and do was similar to the Super FX chip used in titles like Star Fox, where SNES enables game logic and provides visual illustration for a chip in the cartridge to create visuals,” Shironogo writes. “For that I deliberately tried to restrict myself to using a custom chip for the design, not using the ARM core available on the DE10 board or any other external processing resources.”
Cheers, Kismodo A.U..
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