When we release a game that the general public enjoys, we try to make it completely flawless so that the player can enjoy the experience of the game as smoothly as possible. When a studio makes a conscious decision to leave bugs in their game, this is very rare. Big n.. Absolutely deliberate action: Nintendo’s goal is both Pay homage to the Nintendo 64 version and its famous bugs, while allowing the game’s fan community to continue experimenting.
When I contacted Creso to create the remake, I was able to chat for a while with someone in charge of the first game on the Nintendo 64, to bring a version that would be new to the fans, while keeping the qualities and the nature of the original game. According to Nintendo, between these qualities and this character, one can count the errors. For this simple reason, they were deliberately placed in the remake in order to stick better in the original game.. An unmistakable decision to please the fast bowlers of the time Ocarina, The latter uses some excellent bugs and flaws to finish the game.
Grazo programmer Shun Moria was able to return to this story in an interview: “Our goal as programmers is to eliminate all bugs. So there was a little bit of conflict during the development of the game, but part of the team could say that bugs were part of the fun of the game. […] So we decided to leave them because they will not cause big problems and will eventually benefit the game. “. After all, the Ocarina of Time has been slightly modified for its 3DS version, especially based on the framerate: For the Nintendo 3DS it is necessary to go from 20 FPS to 30 on the Nintendo 64. More complex challenge than placing bugs in the game, that’s for sure!
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