From the rise of sports-music shows to the introduction of song libraries on live-streaming platforms, music plays an increasingly important role in the gaming world. Mega players like Amazon / Twitch, Fortnight, Snapshot and Roblox have been attracting a lot of attention recently, with Amonotes quietly developing some of the world’s biggest music-centric games.
2020 is packed with high examples of how music can grow in video games. In April, more than 12 million Fort Knights stopped competing to enjoy Travis Scott’s astronomical virtual concert. Following that, Ava Max announced the release of her debut studio album, Heaven and Hell, In the Roblocks universe. The Roblox event, which featured an interactive Merch booth selling digital products, attracted a total of 1.2 million viewers.
With the long-awaited license deals officially finalized, Twitch, Facebook Gaming and Snapshot began allowing creators to feature songs in their live streams and posts, respectively. These highly publicized developments – and the clear impact they have had on fans – confirm the strong market demand for music in the interactive media.
Since its late 2014s, it has been a music-based sports publisher Amanots Has worked to meet and elevate this demand. The results of these efforts speak for themselves, as the Vietnamese company’s titles have come north with 1.3 billion downloads over the past six years and amassed more than 50 billion game minutes.
Magic Tiles 3 (420 million + downloads), Tiles Hop (350 million + downloads), and Dance Road (160 million + downloads) represent some of the leading contributors to Amonots’ installation milestone. And such as new hits Beat Blatter 3D: Dash and Gradient, Has generated two million US downloads in the next month of release, adding up to a total.
However, despite the intricate gameplay elements, stage designs and objectives of these and other music-centric offerings, Amanots has designed each of its works with the same core philosophy in mind. Active listening experiences speak the universal language of the song, and they resonate regardless of the location and background of the audience.
Shortly after meeting on a Facebook group, Amanots co-founders Bill Woo and Silver Nuen acknowledged that the combined forces of music, interactivity and technology could gain prominence in tomorrow’s entertainment landscape.
Their company has grown to become the largest application publisher in Southeast Asia, with more than 200 team members from 10 countries around the world. Apps for Amanots follow 10 to 15 million daily active users and nearly 100 million monthly active users from 191 countries.
In addition, the Water race The creator – who got its name from a combination of “amateur” and “musical notes” – is still pursuing an aggressive development strategy based on the idea that one does not have to be an expert to engage in music through gaming. Appropriately, the Amanots are guided by the mantra ‘everyone can make music’.
With their ample experience and stellar track record, Amanots High Ups is expanding into a broader music-technology ecosystem that explores new partnership opportunities, including simulation and education.
Aside from the documented history of creating popular applications, Amonots has a collection of key licensing agreements. Today’s largest music publishers, Sony / ATV, Warner Chappell and Universal Music Publishing, are already licensed for over 210,000 songs. The licensing and distribution platform is similar to the electronic music label (and Rocket League Soundtrack Creator) Monstergate and Royalty Free Library Infectious Sound.
At the forefront of the expansion, Amanots is branching out into music simulation and education, and plans to open new offices in major geographic centers. Many of the same fans who enjoy playing with music in games are eager to learn its in-outs – a reason to enhance their own skills and song comprehension through comprehensive, self-speeding digital resources.
In addition, the top 20 app publishers worldwide are helping indie developers carve their own paths in the interactive-music industry and provide invaluable assistance in the space between concept and release. Case: Amonots Tiles collaborated with Invave Studio for Hop and Dancing Road, and Team 70 for Hop Ball 3D.
It is impossible to say exactly what the future holds for music-centric gaming over the past decade. If past successes and fan interest are any indication, we are ready to actively listen to attract new followers and pick up extra steam in the coming months and years.
Accordingly, there has never been a better time for labels, publishers, artists and other creators to reap the benefits of interactive media advertising in the digital age in partnership with established brands such as Amanots. The reverse is significant, the risk is low, and the possibilities are endless.
Amanots will host Music Gaming Con On December 2 and 3 (Both days 1-6 hours EST). The virtual conference is free to attend, and more focused Integration of music and technology (especially gaming) and great paths for brands to go to this burgeoning place. Additional information Here.
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