SFB Games on the origins of Snipperclips

The widely acclaimed Snipperclips: Cut It Out, Together! was on the front line of titles released alongside Nintendo’s latest hardware, but few players really figured that the game isn’t first-party. Indeed, the minds from London-based indie studio SFB Games gave birth to the great puzzle game.

In an interview with GameInformer, SFB Games technical director Tom Vian and creative director Adam Vian shared lots of interesting infos on their creation. “Is there a story behind the game?”, “Why those shapes?”, “Why such a long subtitle?” are examples of questions they’ve answered. And the one we’ve particularly appreciated is on the origins of Snipperclips.

Read the excerpt below, and the full interview here.

GI: Did it start as a Wii U game?

SFB: Sort of, but not really. We developed it as a prototype on PC, to begin with. Wii U was the assumed hardware, but we never developed any features specific to the Wii U – such as making use of the screen on the GamePad. We knew Nintendo was working on new hardware, since the “NX” had been announced in some capacity. But our goal was just to make a fun game, regardless of what hardware we were using. Eventually we moved over to Switch, and it seemed like the appropriate hardware for the game, especially given the two Joy-Cons.

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