Sumo Digital got Snake Pass running on Switch in only seven days

Nintendo did put a lot of efforts to help developers port their game

At GDC 2017, the Gamer Pros team sat down with Sumo Digital’s Seb Liese, Creator for the newly released and already successful Snake Pass. The interview covered a lot of interesting points, like the development process, how Noodle (the snake) came to life, how the game will evolve and also how the team got the game running on the Switch.

This last one is interesting because Seb Liese says that it took only seven days’ work to the Sumo Digital’s developers to have Snake Pass fully running on the Switch. Wow! This is really surprising, in a good way of course. It really proves that Nintendo have put a lot of work on its partnerships with game engines developers, in order to create tool kits that facilitate studios’ work when they want to port their games on the Switch. It also means that if the process of porting a game based on the Unreal Engine from PC to the Switch is so easy, be prepared for a whole lot of other great games having the simultaneous treatment.

 

And like you said to me earlier, it seemed that the Switch took really well to Unreal, and it was a smooth process for you. There weren’t any hitches at all?

“No. We only got our dev-kits for the Switch around the end of November last year. In December, lots of people had to take holidays (because they never do), so it was only in January that we really started looking at the port. The coders were saying that within seven days’ work approximately, they had it fully running on the Switch.

After that, of course, there were some tweaks. You’d notice that certain things didn’t work well enough on the Switch, so you’d have to make a couple of tweaks here and there. But yes, the initial process from it being purely PC to having it on a handheld was about seven days from what I’ve heard. I think in the future, that will be even quicker, because essentially, Unreal has an “export as Switch” button now, and because both Unreal and Nintendo have worked closely with us to smooth all this out. I think in the future it will be even simpler for other companies, and for ourselves as well.

Yeah, I’m looking forward to seeing a ton of awesome Unreal games in the next two years on my new Switch.”

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