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Xbox backward compatibility: "It's more and more complicated" says Jason Ronald | Xbox One

Xbox backward compatibility: “It’s more and more complicated” says Jason Ronald | Xbox One

One of the strengths of the Xbox ecosystem is the backward compatibility of older generations’ games since the release of the new Xbox Series X and Xbox Series S. Microsoft has made great efforts to make its games available to as many people as possible, and while there are ways to further enhance the library of backward compatible Xbox games, it is becoming more complex.

More backward compatible Xbox games, always more

Xbox Series X | Jason Ronald, one of the S Dads, re-answered some questions about what’s going on with the Xbox teams, including the game’s backwards compatibility.

Today, all Xbox One games are just like some Xbox 360 games on the Xbox Series X | Runs by default on the S, and even some of the games released on the first Xbox. But to create more backward compatible games we have to work harder on the microphone, according to Jason Ronald Lordsofcamming :

Once we understand that even technically this can be done, the topic is how many games this technique can actually be used for.

Because at the end of the day, our goal is to bring in as many games as possible and improve as many games as possible. I think Auto HDR is a great example of which most lists might benefit.

I mean, we’d like to add more games to the program, but it’s getting harder and harder. First, can some of these games work technically? But often, in some cases, these developers or publishers are no more. Either there are license agreements, or there may be other plans of ownership for a developer, so it’s definitely a challenge.

Jason Ronald says he wants to make more Xbox games with backward compatibility, but for all the reasons quoted it has been getting harder and harder.

I can not engage in specific sports or [confirmer si] We’re going to add more games in the future, but this is definitely something we’re working on, we’re trying to do what we can, and frankly I would say I hear feedback.

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