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The Nintendo Switch finally has a folder system for storing games

The Nintendo Switch finally has a folder system for storing games

Five years after the console was released, Nintendo offers an update for the Nintendo Switch, which brings game management through folders.

The left half of the Nintendo Switch OLED
Left Half of Nintendo Switch OLED // Source: Anthony Warner – Frontroyd

Creating folders is an important organizational aspect of an organization, especially as the number of applications increases. With the iPhone, we had to wait for iOS 4.0 to find out how to create folders on the computer interface. On Sports Station And Xbox Also, the creation of folders took a long time to come. According to Sony, the manufacturer ruled out this possibility in the PS5 release.

A large number of games are available Nintendo Switch And with its commercial success, folder creation is a feature that has long been sought after by Nintendo fans. She finally came to the bureau for five years.

A new system

To take advantage of this, you need to install the 14.0 update on the Nintendo Switch used by Nintendo. To access this new option, you need to have more than 12 software installed on the console, a term used by Nintendo to refer to both applications and games. A menu “All softwareWill then appear on the right side of the screen.

The Nintendo Switch finally has a folder system for storing games

In this menu, select a function “TeamAdded to allow folder creation. An interface selects the software to integrate into the group, organizes the selected different software, and gives a name to the group in question.

You have to repeat the process for each team to organize their game library.

The Nintendo Switch finally has a folder system for storing games

Can create 100 different teams, with a maximum of 200 games per team. Since the Nintendo Switch is limited to 32 or 64GB capacity, there is more we need to do.

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New to Bluetooth

The Nintendo Switch 14.0 upgrade improves the volume From the Bluetooth headset Or thanks for the support of the console AVRCP profile. The maximum volume allowed is also increased, but by default the Nintendo Switch adjusts the headset volume to a lower level to avoid unpleasant surprises.


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