The Was contacted Empressor explains that the acquisition will cover less than 50 games and licenses, including Square Enix’s western listing licenses. Grave Rider), Deuce XThief, or even Cain Legacy. Embracer paid for the listing with a total of 1,100 employees at Square Enix’s three major Western studios: Crystal Dynamics, Eidos Montreal and Square Enix Montreal.
At the very least, seeing Square Enix draw a line very easily under its Western functionality, even if CEO Yosuke Matsuda did not hesitate to let Io Interactive slip, seems to be at least a serious strategic decision. Hitman In the spring of 2017. The misfortune of games like Marvel’s Avengers and Marvel’s Guardians of the Galaxy was also known to have weakened Square Enix in its ability to face the challenge of Western AAAs.
But it was even harder to imagine that Yosuke Matsuda would have so easily separated from the next job creation of Unreal Engine 5 or Deuce X (12 million games sold) from a license like the Tomb Raider (88 million games sold). ) Square Enix’s excellent financial results, even if Square Enix owes most of its financial guarantees to its Japanese mobile games Final Fantasy 14 or its biggest success, there is no need to sell such assets.
Square Enix Just Cause, Life is Strange and Outrageous
May 2, 2022 will feature in Square Enix history. 13 years after acquiring licenses such as Eidos Interactive and Tomb Raider, Deus Ex and Legacy of Kain, the publisher chose to refocus on its Japanese brands and studios. However, not all Western licenses of Square Enix are in this process and are in possession Just cause, Life is strange Or the latest outliers. In addition to its Japanese development studios, Square Enix maintains its Square Enix External Studios department and its independent game project, Square Enix Collective.
Facing Partners, Square Enix Justifies Sale of these studios and licenses in view “Help the company adapt to changes in the global business environment by providing highly efficient resources that will enhance business performance“This will make it possible to finance the savings available through the sale of studios and licenses.”Starting new businesses with investments in areas including blockchain, AI and cloud“It’s a dream come true for many players, including our readers.
Empressor believes that the demand for high quality content, especially AAA single player games, has been increasing over the decade.
“We are pleased to welcome these studios to the Empress team. We know the amazing license they have demonstrated over and over again over the past decades, world-class creative talent and outstanding reputation. We met with the board of directors and discussed their future plans so that they could achieve their ambitions and become an integral part of the embassy.Lars Wingors, Co-Founder and CEO of Empress Group.
“The Empress is the best secret of gaming: the largest, most widely distributed collection of entrepreneurs we are happy to be a part of today. It fits right in with our ambitions: to build high quality games, with the best people, in the sustainable way, and upgrade our current owners in the best possible way. Empresser allows us to create new partnerships across all media to maximize the potential of our owners and fulfill our dream of creating extraordinary entertainment.Bill Rogers, CEO of Square Enix America and Europe.
Once operational, which is expected to take place between July and September 2022, is finalized, Empress 124 will employ 14,000 employees, including 10,000 developers in internal studios. More than 230 games are under development on the Lars Wingforce team list, including about thirty major products. Among them, Crystal Dynamics’ next Tomb Raider, but working on new licenses and known licenses, is in the making of AAA games at Eidos Montreal.
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