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Graphic comparison of the UE5 demo with the original image

Graphic comparison of the UE5 demo with the original image

From Oliver Hunter
The Youtuber “Cycu1” has released a video in which some scenes from the real-time tech demo The Matrix Awakens: An Unreal Engine 5 Experience are compared to the same scenes from the original movie The Matrix. The comparison shows how realistic the demo presentation really is.

The official release of The Matrix Awakens: An Unreal Engine 5 Experience for the PlayStation 5 and Xbox Series X / S took place last week. This is a real-time tech demo of Epic Games that showcases what the Unreal Engine 5 is capable of on a realistic visualization level. To prove how realistic the demo is, Youtuber “Cycu1” is one Short video Uploaded to the platform, it compares graphics and footage of the remake of the original film in The Matrix Awakens.

Very realistic representations with Unreal Engine 5

The comparison video makes it clear how close the real-time technology demo with Unreal Engine 5 is to the original footage of the first The Matrix movie. The 3D models of the main characters, lumen lighting system and night rendering technology are the rest and ensure a realistic representation of The Matrix’s movie scenes. The Matrix Awakens: The Unreal Engine 5 experience underscores the motto of the Matrix trilogy, which is indistinguishable from reality and illusion – probably in the minds of filmmakers.

More on the topic: Matrix Awakens with UE5: 35,000 pedestrians, 7,000 buildings, no sports

No matter how realistic and interesting the demo is, the fact that the project has not been released on PC has caused some confusion among the fans. Some Reddit users have asked about this Speculation about the background On. On the one hand, it was supposed to prevent modification in the demo. On the other hand, users threw into the room that Epic Games could have an exclusive deal with Microsoft and Sony to promote their consoles. However, most of the time, the fluctuating performance of the system seems to be hypothetical, which can be adjusted to suit the consoles.

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[PLUS]    DLSS, FSR, TAAU: Current Absorption Methods in Graphic Comparison



[PLUS] DLSS, FSR, TAAU: Current Absorption Methods in Graphic Comparison



PCGH Plus: Absorption has reached PC gamers as well. The days of own decisions are numbered. Apart from DLSS and FSR, we are exploring other approaches that provide a glimpse into the future of Unreal Engine 5. The article comes from PC Games Hardware 10/2021.
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