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First Class Trouble

First Class Issue – Also available for PlayStation 5

Independent developer Invisible Walls is proud to announce that ABS Indie has teamed up with publisher Versus Evil to release its multiplayer social exclusion game First Class Issue for the PlayStation 5. The release on the PlayStation 5 will be compatible with the release of the game on the PC, as the first-class problem also leaves Steam early access.

First Class Issue is a social exclusion ceremony game in which six people play together on a luxury shuttle. Residents will be four soldiers trying to collaborate to take on the rogue AI at the heart of the ship. The other two players will lie, cheat and do anything to stop them.

First Class Issue supports cross-game between PC and PlayStation 4 and PlayStation 5. In addition, the game makes optimal use of the PlayStation 5’s technical capabilities in terms of 3D sound and retrace graphics output.

Not only that: thanks to the haptic feedback of the PlayStation 5 controller you will feel the confusion in your hands. When you press the trigger to extinguish a fire, the controller produces a sound associated with it.

Like its PC counterpart, throwing bottles at first-class trouble wants a real crowd! If the bottles near you are smashed, the controller emits a tone and the associated sensation and sound intensity decreases depending on the distance from the point of impact!

Includes environmental hazards such as the inevitable chaos problems that usually arise in a social hypothetical game B. Burning fires and power outages have a similar effect. If you approach a live cable, you will feel the shocking effects!

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While launching on the PlayStation 4 and PlayStation 5, the first-class problem includes all updates to the PC version, including updates for the Botanical Garden and personal quarters, as well as additional content in the form of cosmetic DLC that players must use with a wide range of customized characters and functional items.

“We’re pleased to announce that the PlayStation is having a first-class problem, and console fans will enjoy it. Said.

The uniqueness of the first-class problem is that the game uses nearby voice chat to add social activism to real conversations. This means that friends have to split up with the team to create and build projects, and the cry for help of the victim cannot be heard if they are far away. Friends need to work together on various cooperative tasks to come up with clever strategies to get the cards and get out of each other. Different graphic environments confirm fun moments: players throwing each other out of the airlock, electrifying themselves in spa pools, locking each other in freezers and throwing bottles of alcohol at each other’s heads.