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Cyber ​​Shadow, Review - Nerd4.life

Cyber ​​Shadow, Review – Nerd4.life

Ninja’s timeless charm: dated 1986 and released in Amika (but not only), or the Shinobi or Ninja Keaton series created by Seka (1987), Shinopito and many more, this figure has always played a major role in the video game world. In some cases, as Gostrunner and the same cyber shadow have shown, in this article we are going to review, for the future, cyberbank, which is inserted into a dystopian landscape.

Feature introduction of Finnish Independent Mechanical Head Studios was only somewhat retro in that eternity Aesthetics 8 bit It still transcends the beauty of its time today, while on the other side of the scale it puts a game in continuous evolution and is distinguished by a movement that is hard to find in classic experiences. He succeeds in doing so until the last few bars, and then stumbles at a final pace devoted to unaltered difficulty, where instead of gradually blending the acquired skills into the best, Artificial challenge level In its sudden rise; As confirmed, at worst, games according to mythology and especially the platforms of the 80s and 90s are a disgusting complexity.

Well, a calendar or two will guide you when you really don’t have it: complicated and unreasonable Difficult They weigh two polar opposites and the latter, especially the last decade or so (due to the influence of dark souls), and some products that attempt to speak to the past. Over there Cyber ​​Shadow Review Talking about a topic that slips on this slope, we firmly believe that they have in our hands a better reference to the ninja, canceling out the construction of the experience a second ago.

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The story of a traitorous hero

Cyber ​​shadow met in the scene A plot Common in its main points, but very secretive in explaining itself to the player, from time to time flashbacks, hints and even thoughts of the characters add a hint of perfect ignorance before dying – for which there is a magic dragon in an entire technological world that can give us extraordinary powers. It is good for a game that combines technology, spirituality, animism, love, respect and more, through the usual struggle of the mysterious and traitorous protagonist against the dictatorship of the moment. The knitting of the story pillars of ninja and cyberpunk stories that create the background for the real purpose of the developers: action.

Hand pad and screen eyes, the impressions provided by Cyber ​​Shadow differ from the beginning: at first with our Cybernetic Hero’s Valuable Crescent, there are only possibilities to jump off Katana, but eventually divert the bullets and flip through the air like the best self – respecting ninja approaches A level design is not always inspired And, in fact, we are often subject to that particular frustration. As an operating system it is never challenging, but with some solutions it chooses a bit ‘barrier to storage, which is made up of deadly spikes, which are easy to fall even after being attacked by the smallest enemy: in fact nothing is enough to cast a shadow all the way. ‘Behind, balance the small damage received (from one to two, if you do not count the occasional increased damage of the bosses) with the promise of a fall and a recovery from the last checkpoint.


As the adventure progresses, however, the artificial difficulty of the game becomes increasingly questionable, leading to moments when no deity has to pretend to be deaf. It does not help the screen how many times, so unpredictable, enemies suddenly attack us, which extends the list of elements that can lead us to the most imminent destruction. The problem is above all else This artificiality is considered moral Increase the number of situations that can be killed in one shot until the game is half over, and at the same time, insert the aforementioned checkpoints in a questionable way. Above all, at the expense of throwing the pad around the room, thanks to a well-managed rhythm within the manageable range of the situation, accurate response to commands, and learning new skills without too many skills. Give them all in conflicts with bosses.

This is up to the seventh level, when the shadow ninja becomes the epitome of equal excellence, if you choose: From the eighth chapter The rhythm of the game breaks Under the pressure of incredibly confusing level design, aimed at a futile search for complexity, it must be the pinnacle of his expression, and now the protagonist is at the full force of his powers and beyond. Instead, it seems to have lost even its own compass, and regrets looking right with a quality top product slip finish that really should have given itself the best. We can be blindsided in diluting the capabilities somewhat, some have been poorly explained in implementation or may be very effective outside of boss fights, but artificial difficulty is precisely the feature that pushes the cyber shadow back and prevents it from shining. As he could be. Very detailed aesthetic and worthy soundtrack even on the face. A stumbling block, it does not spoil itself as a product, but makes it dirty.

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