On the PlayStation 5 and perhaps VR you will find a feature inspired by one of the functions of Nvidia products.
The Patent Sony has now recorded that it is related to a specific aspect of technology DLSS Nvidia accepts when changing it Resolution A picture in real time.
This will be a step forward for Sony and its PS5 and, in the opinion of some, the first step towards internalization. Production Not just the console, but also its internal components. After all, lately we’ve been talking a lot about the fact of supply Chip And in general Semiconductors It can be a problem even after the infection is over.
To avoid continuing to rely on third-party technology, Sony is more likely to launch To experiment With own version of technology provided by external components.
With PlayStation 5 and PSVR real-time remodeling technology
The patent that Sony has now filed is explicitly marked PlayStation 5 But a sentence in the text with pictures suggests that the same technology could be applied Virtual reality viewers. It’s basically a “Computationally executed method to complete an image“In practice it will be an organization Will learn A Identify Images and recreate them a Excellent quality It is also going to close the remaining holes at the moment of expansion.
For example, imagine a Katzine designed for a lower generation console and bring it to the next generation of consoles without having to repeat the game. With Sony’s newly patented technology, this is actually the same process that Nvidia’s DLSS technology does, CutScene Images Comprehensive e Zoomed in Quality Improvement, a machine that automatically performs the task of recreating details in an expanded version. It depends on the technology Machine learning, That is, whether the machines are efficient Learn behaviors Should be used to increase the computational speed.
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Sony certainly aims to be on its own, not just on the PS5 The audience There has to be speed for virtual reality in which the immersion experience is reliable and consistent.
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