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Criteria for Nvidia and AMD GPUs, with and without radiation tracking - Live 4.Life

Criteria for Nvidia and AMD GPUs, with and without radiation tracking – Live 4.Life

Resident Evil Village This is clearly the game of the moment. The Capcom series has always caused a bad craze among gamers around the world, and it seems that the quality of this latest installment series can be highly maintained. As with all technical sound products, it is interesting to understand how the game works on the computer. The former for this reason Benchmark Citizen Evil Village is very interesting because it combines Capcom’s horror shows GPU from Nvidia and AMD, With or without radiation tracking enabled.

First, did you read our Citizen Evil Village Review? If you want to run it on the console, you may be interested in a comparison between the PS5 version and the Xbox Series X version of Resident Evil Village.

If you want to run it on PC, here is a good news: One RX 5500 XT 4GB and radiation tracking is disabled at an average frame rate of 76.3 fps at 1920×1080. Then go up to 307.5 fps on the 16GB RX6900XD.

In 2K and radiation tracking is disabled RX 5500 XTs take a little more effort, but they maintain plenty of average frame rate above 50 frames per second. Already upwards from the GTX 1660D, Capcom’s game ensures more than 60 FPS of fluid.


Resident Evil Village is not a particularly resource-seeking sport.
Resident Evil Village is not a particularly resource-seeking sport.

In 4K operated with radiation tracking, GPUs begin to experience fatigue. 6GB RTX 2060s with 29.4 fps The 8GB RTX 2070 crosses the 35 fps threshold, then climbs to the solid 76.1 fps of the 10GB RTX 3080 and 87.2 of the 24GB RTX 3090.

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