Reggie on why Metroid Prime 4 was announced early
The confirmation during E3 2017 Spotlight presentation that a Metroid Prime sequel is in the works for the Switch was probably one of the most awaited reveals for Nintendo fans. And while we couldn’t be more happy to know Samus Aran is finally back, lack of gameplay or artwork could only mean one thing: the game is in its early stages of development. So why did Nintendo jumped the gun and announced it now while they could’ve waited next year and show some proper in-game footage just like they usually do?
In an interview given to IGN, Nintendo of America president Reggie Fils-Aime came back on the reasons why Metroid Prime 4 was announced so early:
You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.”
“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.