Definitely decided to turn a page on the Wii U, Nintendo is filling the first year catalogue of its new Switch with a whole range of major first party titles (Zelda BotW, ARMS, Splatoon, Mario + Rabbids, Super Mario Odyssey, Xenoblade Chronicles 2, etc) as well as great third party titles (Runner3, Minecraft, Cave Story, Skyrim, Rocket League, etc). And just as expected, Wii U ports are also making their way on Switch, starting with the overwhelmingly successful Mario Kart 8 Deluxe and the upcoming Pokken Tournament DX.
A strategy of Wii U ports that’ll most likely continue since a lot of those games didn’t meet sales expectations and the Switch is offering new opportunities. Who wouldn’t love to see the Switch catalogue welcome Smash Bros., Super Mario Maker, Bayonetta 2, Pikmin 3 or DKC: Tropical Freeze?! Those were just fantastic on the Wii U, they just lacked the proper audience. That’s the main reason why Nintendo wants to give them a new life on Switch. Plus, a port is always cheaper than a full development…
In an interview given to IGN, Nintendo of America president Reggie Fils-Aime shared the company’s thoughts on bringing more Wii U games to Switch.
The internal conversations we have is that on one hand, the development teams would love to showcase their content to a wider base, and certainly in short order the install base on Nintendo Switch will be larger than the install base we ended with Wii U.
So there is that opportunity. What also drives the discussion, though is ‘what more will there be?’ Meaning, let’s take Mario Kart 8 Deluxe as an example. It needed to be the definitive version of that software for the consumer to be as excited as they are. Pokken Tournament DX with the additional fighters, the additional Pokemon, that was important for it to be an element of the game. What we are internally resisting is just a pure port, versus thinking about how not only do we showcase a game to a wider audience, but how do we make sure that there’s something more? So it’s an active discussion.
I thought I was going to make it a day at E3 without being asked about Mother 3. …Look, in the end, fill in your favorite franchise here. It comes down to how do we do something more? How do we do something unique? How do we take a franchise and make it vibrant with more and [reach] more people? That’s the focus. And so, even when you look at something like Metroid: Samus Returns, it’s not a pure remake. We’ve added more, we’ve added elements to expand the Metroid franchise and to make it more accessible and more vibrant. That’s how we think about our different franchises and different IP. So when one of our developers has an idea – and again, fill in your favorite franchise here — to take it and make it more vibrant, that’s when it will come to one of our platforms.