Image & Form is bringing SteamWorld Dig 2 on Nintendo Switch this summer, and for this sequel, the team has decided to remove all form of procedural generation of the levels. For those who aren’t familiar with the concept, procedural generation is a way of building worlds through randomisation, thus making levels/areas unique but without missing the essentials (ex. an finish line). We know, right now you’re probably wondering if SteamWorld Dig was indeed procedurally generated. Yeah it was, as Rusty.
So, why did the developers made this decision of removing this element in SteamWorld Dig 2? Well, according to Image & Form‘s Brjann Sigurgeirsson, one of the reasons has something to do with “consistency” of the world. Here’s his full explanation in the preview of an interview he gave to NintenDaan.
— Daan Koopman (@NintenDaan) May 13, 2017