Splatoon 2 developers on success of first game and Salmon Run mode

This month’s issue of EDGE might put ARMS’ Spring Man on the cover, it also features tons of information on the other upcoming big game of Nintendo: Splatoon 2. The magazine features a full interview of producer Hisashi Nogami, in which he takes time to explain why people got hooked so fast on the first title of the franchise. Nogami also reveals what the team focused on when developing the new Salmon Run mode. Which is really interesting since apparently they wanted to extend the shooter genre of the game into a more action-type. Read the two excerpts below, and if you want more it’s in this month’s EDGE magazine.



Splatoon 2 launches exclusively on Nintendo Switch next July 21st.

On why people played the first Splatoon:

We felt that one of the biggest reasons so many people played Splatoon was because even at a glance it looked like a lot of fun. Even just watching over someone’s shoulder, looking at the screen while they play, you can tell what’s going on and know what you’ll need to do. It makes you want to reach out your hand and tell them to give you a turn.

But of course, the real fun of Splatoon comes once you start. It makes you want to get better and to become a stronger player. I think that’s why so many players enjoyed the game. We’ve heard from people saying they’ve never been so engaged in a game since their childhood. We’ve even heard from parents who told us they started playing after seeing their child play and became hooked.

On the new Salmon Run Mode:

The higher the player’s skill level, the more difficult the missions they can challenge themselves to. The Inklings already work so well as action characters that we felt there was the possibility of further broadening Splatoon’s scope as an action game. We also wanted to add depth to the world that the Inklings inhabit. We developed Salmon Run with both of those aims in mind.

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