ARMS: You can play without Joy-Con’s motion control
This is something that might seem quite obvious to say, but since the first time we’ve heard about the upcoming colourful boxing game ARMS, Nintendo’s promotional material has always focused on the way of playing with motion control. Every video that you’ll find online shows players holding a pair of Joy-Con “thumbs up style”, like a boxing glove, and throwing punches in the air. But what about the players who just don’t want to play that way or want to use the Pro Controller?
EDGE Magazine’s latest issue features a lengthy focus on ARMS, with its cover starring Spring Man, and an interview of Producer Kosuke Yabuki and Design Director Shintaro Jikumaru. In it, they do confirm that Joy-Con’s motion control won’t be the only way to fight, even though they hope that player will try this one. Read the excerpt here, and for the full interview, it’s in EDGE #306.
ARMS releases exclusively on Nintendo Switch this June 16th.
The true feel of ARMS comes when you’re holding both Joy-Con controllers in the Thumbs-Up grip. You can throw punches from each hand with real precision as you dash or jump around, allowing for a lot more depth for your fighting style. It’s possible to throw a straight punch as a feint for your first blow, then curve your second punch to where your opponent runs to. But ARMS doesn’t require you to use motion controls. I hope people will pick the play style that suits them.
[UPDATE] Here’s another excerpt from the EDGE issue, giving more infos on the way of playing without motion control. Apparently, we won’t have as much possibilities as with the Joy-Con held like boxing gloves.
Punches can be thrown using the triggers, or two of the face buttons – jump and dash are mapped on to the other two. You click the left stick to guard. Everything you need is here, and it works – but something’s missing. Since the left stick controls the angle of your punches, you can’t move in one direction and punch in the other. You can’t strike at a different angle with your other hand until the first punch is fully extended, either.