The Legend of Zelda: Breath of the Wild is without a doubt the most ambitious game of the franchise, and probably even of the company. Whether it is with the shrines, side quests, NPCs, animals and easter eggs, or with the complex physics system that gives infinite possibilities to have fun with the environment, Nintendo filled their game with tons of content. An through all the development process, the teams brought redefining ideas that not always made it to the retail version. For example, the Hookshot and the Beetle were both tried during the testing process. And today, we learn about a new idea that was scrapped by none other than Miyamoto.
In an interview with GameSpot, art director Satoru Takizawa and director Hidemaro Fujibayashi shared an anecdote regarding a feature that made it midway through development: the ability to stab your equipped weapon into the wall while climbing, and rest on it to recover stamina. Yeah, that sounds cool and we wouldn’t have to use the infinite stamina trick if that idea had made it through, but nope. You’ll find below the part of the interview detailing this.
Read here the full interview “New Tales From The Making Of Zelda: Breath Of The Wild”.
“Until about halfway through the development, we had a spec where you could take your weapon and stab it into a wall. When your stamina gauge was dwindling you could stab the weapon and kind of hang out and rest there.
So the answer is that Mr. Miyamoto heard of the concept he said, ‘You can’t stand on the tip of a sword. This is strange.’ And then we explained, ‘No no no, you stab it in.’ Then he’s like, ‘No, it’s not going to work.’ Another idea is that it’s very hard to actually stab a sword into a big piece of rock. We considered that you can stab them into cracks or crevices in the wall, but then you can’t freely use that feature anywhere you want, so I decided not to implement it.”